![]() I don't think there is a clear winner there, with shout being one per stack, parry being situational and subdue needing some support from other units with brutal for best effect.ĭon’t have anything really concrete to add but to say immunities feel like a waste of a lv up… and that hp lv ups aren’t that useful Ragehammers: glyph, agile, parry stance Or battleshout Or subdue. Goblin Shaman: inferno, double healing, meteor ( healing build is better long term but long term shaman becomes obsolete anyway so I find an early few work better as dps ) Pyromancers: glyph, meteor, fire affinity Snipe instead of plated can work but assuming you are giving them greater bowman glyphs it is not as attractive. Sentries: glyph, modified crossbow, plated bolts. An argument can be made for parry stance and some dps, but their base damage is so low that I find facetanking their best use Molerider: total awareness, shield wall, effortless defence. ![]() Great Wall is entertaining but i haven't found a good way to use it. ![]() Healers get three focus and a mix of armour or willĭps get lucky, three of their damage type and armour or focusĪxewielders and goblin warrior/archer: nothing, they get kicked out of the team for something more durable well before they would ever make 15.Įarthshaper : earth armour, mend, glyph. I prioritise follower on everything, gold affinity on dwarves. I suppose more a topic for people using the reroll mod because base game you take whatever random junk you get and like it □ ![]()
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